Does anybody understand the relationship between picture frequency and frames per second? I don't see any reason to go above 60Hz for gaming.
Not really mate! If you wanted a definitive answer you could always visit the AVForums(.org)?
I think it comes down to two or three factors:
Input Lag - all LCD/Plasma screens lag behind CRT screens when showing the image (regardless of motion processing)
Post Processing (as you say) - you have processing for colour fidelity, dynamic range, and motion artifacts of course which will impede the screen response times I think. My own LCD screen for my PC is a pretty old SPVA or something so hardly ideal for gaming.
Response times - measured in milliseconds, grey to grey typically (harder and slower for colour to change black to white)
This is a list of the types of tech used in LCD displays:
PVA or MVA
If you really wanna do some reading you can try TFT Central
I was definitely reading about monitor refresh rates just recently and I remember now, it was to do with nVidia and them coming out with some new synchronising tech that could be used in monitors so frame rates could be rendered smoothly in time with less hold up dropped or unnecessarily rendered frames...
Had a google... It's nVidia G-Sync...
Yeah, broadly speaking i think - screen blurring is one response time thing and input lag is another.
Edited by SPOOKish (Sun 10-Nov-13 03:21:35)