Got my new graphics card the other day and have been giving it a thorough workout with BF4 and FC3 set to ULTRA!
So, I can still report textures not popping into view as developer's haven't set the draw distance correctly for BF4 and Skyrim. But I never realised what a difference anti-aliasing and suchlike could make as things look super dreamy now in BF4 and FC3 at least.
Still have frame rate issues at time. I'm using a computer so sometimes things are running in the background and decide to update themselves or somesuch so I can't be sure it's the game itself causing these occasional slow downs that last a second or two at most.
On a console, you'd expect better harmonsisation of the OS so it serves the game better. I expect, with a well optimised game on the PS4/XBO, the graphics potential should be a lot greater than what we've got on the PC right now. My own PC might be bottle-necking on the CPU though I have fast ram and a speedy SSD.
You will definitely continue to get poorly made games, rushed or even just sloppy by design as publishers push devs to churn out money making titles just for the dough ray me. Generic titles, cash in deals with movie studios, toy makers, cartoons, celebrities, you name it. The only excuse for poor coding could be down to the old PS3's architecture but not 6 or 7 years on! Or even 18 years on for Duke Pukem. The new architecture should help devs pool their resources but there will still be tripe for a whole host of reasons. And one very good reason is people will still buy tripe when they see it.