A while back (with great difficulty) I conciously gave up on multiplayer gaming due to the deliberately initiated delay on my connection. And it wasn't just twitch shooting FPS's that were suffering, being rammed off of corners in racing games by invisible cars wasn't uncommon either. The only real regret I have is the inability to take any constructive part in BF3 matches. You would have to be blind and stupid not to be drawn to the diversity of the battles, but the frustration ended in one snapped controller and that was that for me.
The only MP I play now is COD Zombies, because it allows me to play with friends in private matches without the same level of frustration. That said, the same issues arise in that game if I stand anywhere near the other players. Hence why I only play private matches. That way each player takes an area and the lag doesn't really have an effect.
Anyway, this is all old news, but "restarts" recent thread made me wonder about the future and the inevitable latency improvement of the average connection. MrSaffron mentioned a while back that he believes it is down to poor netcode, but I think that is only half the story. I think that it is also a conscious decision by the developers to give balance to the middle 80% of players. Perhaps as high as the top 10% of connections latency wise, being unavoidable casualties of that strategy.
So what will happen as latency improves? Does anybody know what the maximum latency (discounting [censored] internal wiring) is likely to be on FTTC/B/P? Will the width of variation in latency reduce, leading to better matchmaking? Does anybody know what the current ping ranges for matchmaking are? Has anybody hired a PS3 server on BF3 and knows the format of the latency settings? Can you set the ping range manually in ms increments, say 10-50?
I don't have the time nor the patience to muck about with servers, but would consider it as an experiment if I thought they had that level of control?



Pages in this thread:
Print Thread
