As the guy who is the chief operating officer of Electronic Arts I can tell you that EA did not aggressively lobby for the platform holders to put some gating function in there to allow or disallow used games. I am on record as being a proponent of used games. I like the ecosystem. I like the fact that it's kept pricing at a good level for eight years. I like the fact that someone can buy a physical game and see some equity in that game. That keeps GameStop vibrant and they are a great launch and marketing partner for us.As much as it is easy to pick fault with EA at times, this isn't one of them.
EA has never had a conversation, and I have been present at all of them, with all of the manufacturers, saying you must put a system in place that allows us to take a piece of the action or even stop it. Absolutely incorrect.
Moore added that EA stopped using its online pass requirement because "it just wasn't resonating with the consumer" and that it "just wasn't consumer friendly." In the end, EA decided to cancel the requirement because it was unwanted by consumers and impacted user experience.
This is all Microsoft's own work, don't be fooled. There is no coy marketing going on, Sony has been far too vocal on its DRM policy for it to be otherwise. They would have millions of claims (especially in the US) if they backtracked in 6 months time as is being suggested by some sour faced Xbox supporters.
The one platform that suffers from piracy proper, benefits from sales events with games at a fiver or less. Why not on console? MS's intentions were driven by greed, not the support of "poorer" developers.



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