Thought if he read this he may change his mind............Not that this game in the slightest had me interested
Knack
If you tolerate this, then your children will probably kick you in the shins
We�ve gotten over it now, the shock of this being the game that introduced next-gen to the world. We even warmed to the little multipartite critter, thinking Knack could be PS4�s answer to Ratchet & Clank. But, on this evidence, it isn�t. In fact, it isn�t even shaping up to be the pre-school version of Insomniac�s colourful platformer, with overly simplistic mechanics that never challenge and only frustrate.
The trouble mainly stems from the combat system, which is not so much a system as a �press one button to do all the things� mechanic. Up against a large number of small enemies? Try Square. What about some irritating opponents who are throwing things at you from distance? Square is your friend here. Oh no, here comes a big bruiser of a bad guy! May I interest sir in a few quick presses of Square? It�s basic like jumping out of a plane holding a carrier bag above your head and calling it skydiving.
Even kids� games don�t need to be anywhere near this remedial, unless Sony really is targeting a very young age group indeed. The most advanced thing we�re able to do when in charge of Knack is change him from his blocky DIY form into a smaller, glass-like chap in order to slip through laser traps undetected. Cutscenes and the narrative may help inject a little more personality, and there is time for the game to be made more complex. But currently its limitations � including achingly linear level design and an irritating inability to manipulate the camera � are making this very much the black sheep of the launch lineup. We forgave you once, Knack, but twice may just be pushing it.
[Whatever you think of it there's a Knack PS4 / camera bundle on the way.]
Edited by time2die (Fri 30-Aug-13 15:05:45)



Print Thread
time2die