I fancied a bike game, but Drive Club Bikes had reminded me that I didn�t really enjoy circuit style bike games. Supercross however is a blast. Not easy to play at first, but even when you get used to it, you soon realise how difficult it would be to truly master.
When you get into the groove of a corner, they've done an excellent job of conveying that to the player, although I think the effect is only properly noticeable in first person mode. It�s also very difficult to make the jumps without scrubbing off much of your speed. I think that�s noticeably apparent in the video.
It looks great completely maxed out at 1080/60, but I�m playing it maxed at 4K/30. I tried 4K/60 at very high settings, instead of ultra, and with minimal AA, but I couldn�t get it to record in Shadowplay without an odd screen tear effect, flickering between the game image and the desktop image.
Anyway, 30Hz is more than adequate for this game, as there is no smoothness to the course whatsoever.
Check it out...
If you�ve never seen how much contact there is in Supecross, look at some YouTube videos and you�ll realise just how good a job they�ve made of recreating it. If they get knocked down, they really do just jump straight back on!
I paid 20 quid from CD Keys.



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