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Standard User mrnelster
(eat-sleep-adslguide) Fri 14-Dec-18 05:30:32
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Re: THE TTK IS CHANGING!


[re: deleted] [link to this post]
 
In reply to a post by Lt_Swan:
Definitely seems better but it's still frustrating as fcuk
In what way? Is it still quicker to die, or harder to kill, than in BF1? Or both?
Standard User deleted
(deleted) Sat 15-Dec-18 14:22:53
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Re: THE TTK IS CHANGING!


[re: mrnelster] [link to this post]
 
In reply to a post by mrnelster:
In reply to a post by Lt_Swan:
Definitely seems better but it's still frustrating as fcuk
In what way? Is it still quicker to die, or harder to kill, than in BF1? Or both?


Both
The difference between this and BF1 is night and day

I was playing on the snowy map the other night and we were completely base raped
It's not a good game yet.
Standard User deleted
(deleted) Sat 15-Dec-18 15:56:48
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Re: THE TTK IS CHANGING! *DELETED*


[re: deleted] [link to this post]
 
Hi Battlefield V Community,

Recently we announced that Battlefield V's TTK (Time to Kill) values will be changing in order to faciliate a more even gameplay experience for all of our players, resulting in a more level playing field for new and experienced players alike.

It's widely accepted within the community that the current TTK values feel 'dialed in' or is 'perfect as is', and that the elements that need to change are those that impact TTD (Time to Death), such as netcode, health models, etc. It's important to note that both TTK and TTD are closely intertwined. Making one change to TTK directly impacts TTD, and vice versa. "But, why futz around with TTK when it's ideal at its current state?" Although not extremely vocal within our deeply engaged community, we see from our game data that the wider player base is dying too fast leading to faster churn - meaning players may be getting frustrated with dying too fast that they choose not to log back in and learn how to become more proficient at Battlefield V. Changing TTK values in addition to improving TTD elements will help these particular instances and hopefully result in better gameplay experiences for players of all skill levels.

So, enough banter, let's get into the thick of the changes that are going live on Wednesday, December 12th on all servers. Note that we have set up a new server playlist called �Conquest Core� that uses the original TTK values. This will be live tomorrow as well. This new playlist will evolve over time and is the first step toward a traditional Battlefield �Hardcore� experience.


So Dice say that the community think that they widely accept that the TTK is fine (which does appear to be the case apart from here LOL) and the TTD needs to be fixed (this is what I mentioned in my previous post) and people were getting annoyed with dying so quickly yet they are changing the damage models LOL.

The main issue for me is the TTD when the netcode doesn't update at the time you are taking bullet damage and then on the next tick update it sends all the damage at once and it's like you die in 1 shot when clearly you are not as it's a SMG etc.
I have no issues with dying when I'm getting hit by bullets normally and they register fine.

Jack Frags explains it better.

When you guys don't like the TTK are you talking about when each bullet register is hitting you or when you get killed all at once? as they very different things. To me the TTK doesn't really feel any different to BF1 it's when you get the delay of not being told you are getting hit and then it all arrives at once and insta kills you that is the issue for me and Jack etc.

Edited by deleted (Sat 15-Dec-18 16:11:47)


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Standard User deleted
(deleted) Sat 15-Dec-18 18:43:54
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Re: THE game is rubbish


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The instant death is what [censored] me off
In BF1 I get time to react and maybe get in a headshot to save myself. Happens too quickly on bfv. Not knowing where the shot came from is bad news too
Funny how those commenting under the video are blaming the "noobs" for not being happy. I expect I've been playing FPS longer than most of them have been alive laugh

Some other moans. The machine gun on top of the tanks and vehicles is basically a suicide seat, if you want to die go and take that position, you don't stand a chance up there. It's unusable.
Vehicles are really hard to get into, you have to be in exactly the right spot to gain access. Getting out takes far too long as well, if you think the tanks about to explode you're already dead, you'll never get out in time.


I'm only playing it because my mates are. If they didn't I would have given up with it.
I've played all of the BF games over the years and IMO this one is rubbish tongue

Edited by deleted (Sat 15-Dec-18 18:46:26)

Standard User mrnelster
(eat-sleep-adslguide) Sat 15-Dec-18 19:40:33
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Re: THE TTK IS CHANGING! *DELETED*


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It�s the netcode. Your quote says as much. It�s got nothing to do with noobs. Jack Frags might be entertaining, but he�s made a lot of money from simply having the required connection.

DICE are pulling your pisser. They know exactly what is wrong with the code; they also know they can�t possibly do much about it without alienating players. This tinkering around the edges is simply a way to placate the die hard players. Players that aren�t anywhere near as good as they think they are.

Like Swanny says, I�ve been playing FPS for years. Probably longer than you�ve been in long trousers. Moving house destroyed my enjoyment of it completely. Apologists make sure it stays that way.

I�ve been playing Battlefront all day. Can�t even get a positive KD. Nowhere near. But the same guy is in my lobby every other game, because that�s how the matchmaking thinks it should be.

�Nick Fougler� hasn�t finished a game on less than 80 - 2 kills yet. A couple of hours ago he went 211-0

When DICE say �their statistics tell them� that�s exactly what they mean, but there�s not much they can do without letting on...
Standard User mrnelster
(eat-sleep-adslguide) Sat 15-Dec-18 19:52:22
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Re: THE game is rubbish


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I loved BF1. The few good games I had on it were superb, but I simply don�t have the free time to spend insta-dying 19 games out of 20.

I�m waiting for FTTP to arrive from Vodaphone. It uses City Fibre�s infrastructure, completely separate from BT. Hopefully that will bring back the heady days of working aim assist!
Standard User deleted
(deleted) Sat 15-Dec-18 22:37:56
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Re: THE game is rubbish


[re: deleted] [link to this post]
 
In reply to a post by Lt_Swan:
The instant death is what [censored] me off
In BF1 I get time to react and maybe get in a headshot to save myself. Happens too quickly on bfv. Not knowing where the shot came from is bad news too
Funny how those commenting under the video are blaming the "noobs" for not being happy. I expect I've been playing FPS longer than most of them have been alive laugh

Some other moans. The machine gun on top of the tanks and vehicles is basically a suicide seat, if you want to die go and take that position, you don't stand a chance up there. It's unusable.
Vehicles are really hard to get into, you have to be in exactly the right spot to gain access. Getting out takes far too long as well, if you think the tanks about to explode you're already dead, you'll never get out in time.


I'm only playing it because my mates are. If they didn't I would have given up with it.
I've played all of the BF games over the years and IMO this one is rubbish tongue


I never take any notice from people in the comments section of videos almost all of them seem to just try to troll.

I believe they are going to make it so that the gunners seat in tanks etc is usable so that you can duck down in it which will help some with that. Getting in one I agree is a pain in the [censored], I do think it should take a little while to get out of tanks as you can't be shot by most of the players in the game while you can shoot at them, BUT.........the time does need to come down some as it is too much at the moment.
Standard User deleted
(deleted) Sat 15-Dec-18 23:23:51
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Re: THE TTK IS CHANGING! *DELETED*


[re: mrnelster] [link to this post]
 
In reply to a post by mrnelster:
It�s the netcode. Your quote says as much. It�s got nothing to do with noobs. Jack Frags might be entertaining, but he�s made a lot of money from simply having the required connection.

DICE are pulling your pisser. They know exactly what is wrong with the code; they also know they can�t possibly do much about it without alienating players. This tinkering around the edges is simply a way to placate the die hard players. Players that aren�t anywhere near as good as they think they are.

Like Swanny says, I�ve been playing FPS for years. Probably longer than you�ve been in long trousers. Moving house destroyed my enjoyment of it completely. Apologists make sure it stays that way.

I�ve been playing Battlefront all day. Can�t even get a positive KD. Nowhere near. But the same guy is in my lobby every other game, because that�s how the matchmaking thinks it should be.

�Nick Fougler� hasn�t finished a game on less than 80 - 2 kills yet. A couple of hours ago he went 211-0

When DICE say �their statistics tell them� that�s exactly what they mean, but there�s not much they can do without letting on...


Indeed the Netcode is a mess and that's what I have issue with, I've no problems dying to 4 bullets when I can see I'm being hit.
The problem I have is that say if an enemy shoots me with 4 bullets but the info doesn't get to me on that tick update then it won't register I've been hit and those 4 bullets lay in limbo and then I could get hit by another 3 and then when I get the update from the server I get hit by the 3 bullets and the 4 bullets all at once so insta die it's so annoying, Yes I should be dead anyway but if I had known I was getting hit by someone I at least have a chance of getting away/getting in cover, When it registers I'm getting hit I have some chance of getting into cover.

I don't think it's anything to do with noobs at all, People who say that are either trolling or have no idea how it works.
It's like when they say people only play on consoles because they need the auto aim that you don't get on PC, No you idiots it's because the precision on sticks is nothing like what you get from a keyboard and mouse that's why auto aim is there. I used to play BF2 on the PC and was a mod for a server and the number of cheaters on it was ridiculous, the good thing was you could follow someone and watch them go through walls etc and ban them. I also played BF3 and BF4 on PC but there are so many cheaters on PC that don't get banned for a while that it just gets boring fast and consoles is a lot better for that.
Aiming is much easier on a keyboard and mouse when you've used it for a while so they have no idea what they are on about.

I couldn't possibly comment on Battlefront as I've only just got that as I was waiting for it to go into EA Access but the fact you can't select a server yourself is [censored] stupid.

Battlefront 2 is crazy as well if you get someone who's decent at the game, There is an ex pro battlefield 3 guy who plays it and he wreaks on it and when he gets a "hero" for either side it's game over as you can get cards which heal you when you kill someone etc, I've lost count of the times I've seen him with like 100 health with a "hero" and manage to get back up to max health of 800 or whatever again.

I've seen him a few times go 100+ kills with only a couple deaths (usually though it's 50-5 etc but surely the guy you mentioned must have been doing something dodgy, To go 211-0 he had to of been a standard guy the whole round and I can't believe that no one at some point was not able to get a few shots on him especially when on Battlefront you have to take or protect points so you have to be fairly close to the action to get kills.
Standard User mrnelster
(eat-sleep-adslguide) Sun 16-Dec-18 12:22:20
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Re: THE TTK IS CHANGING! *DELETED*


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It�s not only hero mode, he does it in normal mode too. Scores of 50 and 60 to nought are just not possible on an average connection, full stop. Like quick scoping. It�s never involved skill for one second, whatever it�s proponents might think they are doing.

I doubt it�s cheating either as it�s on console, it�s just an anomaly in connection terms. I�ve seen countless player videos on COD and BF games, claiming that the developers are stupid because they�ve made the game way to easy to get kills. When you watch the video it�s like they are playing with an aimbot, but they truly, genuinely believe it plays that way for everybody. That�s why �noobs� get the blame.

I understand that it�s difficult for developers. Publishers would hammer them if they admitted certain connections will never get a fair crack of the whip. It would kill too many sales. But that�s the reality that those who haven�t suffered it will never understand. Take the worst game you�ve ever had and imagine that being 19 out of 20 games you play. How long would you keep taking part, waiting for that one good game, before moving on to something else? Then look at all the �noob� scores with highly negative KD ratios. They make up half of nearly every scoreboard. Would you hang around for long if that was your experience?

That is churn; that is what they are concerned about. If it was all down to player ability, they wouldn�t be changing anything. In their own words they are monitoring the statistics. They have to make sure the connections that will always have a much better KD ratio don�t pull too far ahead of everybody else, otherwise everybody moves on too early. That�s precisely what that statement means, whilst trying not to enrage the die hards.
Standard User deleted
(deleted) Mon 17-Dec-18 19:21:42
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Re: THE TTK IS CHANGING!


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Hello Battlefield Community,

We�ve committed to giving you an update this week around Battlefield V�s TTK (Time To Kill) adjustments, as seen in last Friday�s letter to the community. After rolling out those changes last week, we�ve listened to your feedback, reviewed our statistical data, and have made the decision to return to the original TTK values seen at launch.

Our intent with the TTK changes was to see if we could evolve the Battlefield V experience and make it more enjoyable for new players, whilst also making sure the Battlefield vets have a choice with a more �core� experience suiting their preferred play-style. Clearly we didn�t get it right. Veteran players didn�t ask for the change, but as game developers, we took it upon ourselves to make those changes based on extensive data and deliberation. It truthfully wasn�t an easy decision for us.

It�s important to acknowledge that we have a challenge bringing new players into Battlefield V and onboard them to become more experienced Battlefield players. It�s been a challenge across our games for a long time, as many will know, and becomes even more important for us to improve upon our post-launch experience with consistent updates to the game through the Tides of War. Our desire to service a game that caters to old and new players will continue. How we get it right isn�t easy, nor will it be quick, and we appreciate when the community comes together and helps us on this journey.

We have learned a lot over the past week. We�ve gained clarity on the issues you�ve shared with us around Time To Death (TTD), we�ve identified imbalances in weapons, and have recorded real-world data on how TTK changes our game and impactS our players. With that knowledge we have a better idea of how to improve the game going forward, and have already begun taking steps to improve the experience for all our players, new and veteran.

Starting tomorrow, December 18th at 4am PT / 7am ET / 1p CET, we will revert the TTK changes to their original launch states, we will remove the �Conquest Core� playlist, and we will not introduce any new �Core� playlists as mentioned in last week�s letter. This will be a server-side update and does not require a client download. We�ll continue to identify how we can improve the Battlefield V experience and will have more information for you around those changes starting in the new year.

Thank you for your feedback and patience. We�re excited to be on this journey with you.

- The Battlefield Team


Back it goes LOL
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