"Gaming and VoIP traffic is the most time-sensitive of all traffic. It is in titanium to ensure that it doesn't slow down as a result of other traffic on your network, e.g. peer-to-peer."
What I want to know is, How do they identify gaming traffic? My worry is that the Packet Inspection technology they use is only going to identify certain games, your top PC stuff like counter-strike, WoW, etc... and more obscure games, like online console titles, are not going to be identified and thus dumped into the lower priority.
I'm a programmer and I know that it would be nigh-on impossible to have packet inspection that can identify any game, it has to be a list of games they use. Hmm.
Edited by Sojurn (Sat 22-Mar-08 19:39:25)



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