I would rather them apply the same level of error correctiom to both sides of the connection...
While G.INP adds error correction without the rise in latency in a direction, it does still cause a delay which cna disadvantage a few when playing very time sensitve games online...
It's amazing how much difference a fraction of a second can make to the outcome of a meeting with an enemy in a shooter... it seems to me they see me before I see them due to the my upstream being fast path and my downstream currently having an interleave depth of 8 (albeit G.INP)...
It was a depth of 16 until 2 weeks ago and I saw a slight improvement in my gamingwhen it dropped but obviously it seems that ADSL is still the best for gaming due to its many profile settings.
My alternative, which seems likely my next move after falling out with my xbox is to move to slightly lesser time sensitive games.