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Standard User R0NSKI
(fountain of knowledge) Tue 16-Jul-13 21:07:51
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Re: Plusnet for gaming


[re: Zadeks] [link to this post]
 
In reply to a post by Zadeks:
I'm not talking about the red on the graph. Most of the PN graphs have had high jitter during peak-time since the introduction of unlimited fibre packages. http://community.plus.net/ping-graphs/

And I bet other providers have very similar graphs, at least PN publicise them, do any other ISP's ask for such graphs and make them publicly available?

I have two ping monitors with PN, one at home and one for work.

I linked to the same days as Robertos graph, so people can see it's a problem related to him and not PN. Yes, there is an evening ping hump, but it's never caused me any problems.

Standard User Zadeks
(experienced) Tue 16-Jul-13 21:11:53
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Re: Plusnet for gaming


[re: R0NSKI] [link to this post]
 
The average BT & Sky graphs do not have evening congestion. The OP is a gaming, latency is very important to him.
Standard User deleted
(deleted) Tue 16-Jul-13 21:15:24
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Re: Plusnet for gaming


[re: Zadeks] [link to this post]
 
Unfortunately, both use dynamic IP addresses which soon stop BQM from functioning.


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Standard User R0NSKI
(fountain of knowledge) Tue 16-Jul-13 21:18:33
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Re: Plusnet for gaming


[re: deleted] [link to this post]
 
In reply to a post by Oddball:
When interleaving is off you get about 7-8ms. When on it starts around 22ms+ (to some gamers that can be the difference between a kill or being killed) and can climb to silly levels depending on the line. You could be right next to the cabinet and get full sync speed but you still won't know if the DLM will apply interleaving if your line quality is variable. It only takes a few disconnects and errors for DLM to kick in.


When interleaving is on, it does not start at 22ms, it will normally add around 8ms to whatever you had without it. If it steps up another notch then it will add more latency, I've had everything, from none to a around a depth of 2700 smile

My interleaving is currently off, but I still get about a 15ms ping on my preferred speedtest.net server, at the moment, in the middle of the evening ping hump I'm getting a 19ms ping.

Even with interleaving on my ping is far better than it ever was on ADSL, and as I've said before I've had no problem playing Crysis 2 & 3 multi player, well apart from dying, but perhaps that's my ping after all wink

I'm not a hardcore gamer, well apart from the 27" Dell and two 680 GPUs to drive it a full resolution of 2560 x 1440 smile

Standard User Zadeks
(experienced) Tue 16-Jul-13 21:18:46
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Re: Plusnet for gaming


[re: deleted] [link to this post]
 
f8lure + DDNS ftw. No good for HH users because it drops ICMP but it's do-able.
Standard User R0NSKI
(fountain of knowledge) Tue 16-Jul-13 21:19:13
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Re: Plusnet for gaming


[re: Zadeks] [link to this post]
 
In reply to a post by Zadeks:
The average BT & Sky graphs do not have evening congestion. The OP is a gaming, latency is very important to him.


Links?

Standard User deleted
(deleted) Tue 16-Jul-13 21:20:43
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Re: Plusnet for gaming


[re: Zadeks] [link to this post]
 
I wonder if the new Sky hub supports ICMP?
Standard User Zadeks
(experienced) Tue 16-Jul-13 21:20:50
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Re: Plusnet for gaming


[re: R0NSKI] [link to this post]
 
http://craigswebsites.co.uk/ping/
Standard User R0NSKI
(fountain of knowledge) Tue 16-Jul-13 21:24:32
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Re: Plusnet for gaming


[re: Zadeks] [link to this post]
 
In reply to a post by Zadeks:
The OP is a gaming, latency is very important to him.

In reply to a post by steve14:
..... but I don't want a connection that makes games unplayable as it's then pointless for me.

Unless he is a very hard core player with a very high spec system, then in my experience PN will not be a problem.

I usually play late evening but have also played Saturday and Sunday evenings without problems. And as I've said before my in game pings to servers improved after changing from ADSL last August.

Standard User Zadeks
(experienced) Tue 16-Jul-13 21:27:36
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Re: Plusnet for gaming


[re: R0NSKI] [link to this post]
 
It's about the jitter. Any amount of jitter will ruin an FPS game.
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