Technical Discussion
  >> Gaming Forum


Register (or login) on our website and you will not see this ad.


Pages in this thread: 1 | 2 | 3 | 4 | 5 | 6 | >> (show all)   Print Thread
Standard User astateoftrance
(fountain of knowledge) Sun 11-Nov-18 22:31:04
Print Post

Battlefield V


[link to this post]
 
Well, I am very surprised to be saying this but after playing the 10 hour trial of Battlefield V on Origin Access, I can say that it is a great game! I didn't really enjoy the Alpha or Beta but things have improved a lot since. The gameplay just feels great, all maps (except maybe Fjell) are great, destruction is amazing. Ignore all the drama surrounding the game with historical inaccuracies etc, once you are in game playing, it is fun as hell.

I have bought the game on release which is extremely rare for me, I was also tempted to stump up the extra for the origin access premier subscription to continue playing early access. Common sense took over though and decided I can wait 9 more days smile

If you didn't like the release trailer or alpha/beta I would recommend giving it another look.
Standard User deleted
(deleted) Sun 11-Nov-18 23:14:16
Print Post

Re: Battlefield V


[re: astateoftrance] [link to this post]
 
That's good to know. I wasn't that fussed after playing the beta
I still think BF1 is the best 1st person shooter
Standard User astateoftrance
(fountain of knowledge) Sun 11-Nov-18 23:20:48
Print Post

Re: Battlefield V


[re: deleted] [link to this post]
 
Give it a go. I love BF 1 and have put in 590 hours but now want to play BF V more. Check some of Jackfrags vids


Register (or login) on our website and you will not see this ad.

Standard User deleted
(deleted) Sat 17-Nov-18 18:12:25
Print Post

Re: Battlefield V


[re: astateoftrance] [link to this post]
 
Only played BF V for 2 hours so far with EA Access but I have to say I like it a lot. Bearing in mind that having limited health and ammo is one of the main changes to the game it seems strange that the starting support gun (KE7?) is by far and away the best starting gun and as it's a support gun you will never run out of ammo so the new change doesn't feel like a change at the mo.
Overall I think the changes they've done are for the better as it promotes team play but the medic probably needs maybe 1 other type of gun that can do medium/long range as they are absolutely useless on a couple of the huge wide open maps like that Sandy one.
Standard User deleted
(deleted) Sun 18-Nov-18 11:21:45
Print Post

Re: Battlefield V


[re: deleted] [link to this post]
 
Cheers for the tip IG

Good review here from Jack Frags

https://www.youtube.com/watch?v=qGLxpJlveak

He's not impressed

Edited by deleted (Sun 18-Nov-18 11:40:04)

Standard User deleted
(deleted) Fri 30-Nov-18 17:01:31
Print Post

Re: Battlefield V


[re: astateoftrance] [link to this post]
 
Downloading it now. £39.99 on PSN
Standard User astateoftrance
(fountain of knowledge) Fri 30-Nov-18 22:59:57
Print Post

Re: Battlefield V


[re: deleted] [link to this post]
 
KE7 is a very good gun..one of the best. The assaults starting gun is great also. Hardly played recon or medic so can't really comment on them.

Ammo is not a problem for support but definitely does make a difference for the other classes. Big plus is no more grenade spamming.. though I was guilty of that in BF 1 laugh

Agree the changes do put more importance on team play, which is good.

Hope you are still enjoying it smile
Standard User astateoftrance
(fountain of knowledge) Fri 30-Nov-18 23:17:12
Print Post

Re: Battlefield V


[re: deleted] [link to this post]
 
Hope you like it smile

I have put in 40 hours now - still think it is a great Battlefield. Maps are great, infantry combat feels great, though be aware the TTK is lower than BF 1. Most guns feel pretty powerful, you can take people out with a few taps of the trigger if you get headshots, at long distance also.

The tanks are nowhere near as good as BF 1 - very weak, the only good tactic at the moment is to hang back and snipe with them. They are also more realistic to handle so harder than in BF 1. Much harder to dominate in one. This is my main negative of the game.

Sometimes having bugs where I spawn with the wrong weapons or don't have ammo for some of my weapons.

My main worry for the game is how soon they release maps - they need to keep them coming and they need to be as good as the ones we have.
Standard User deleted
(deleted) Tue 04-Dec-18 09:17:24
Print Post

Re: Battlefield V


[re: astateoftrance] [link to this post]
 
Here's my view of it
I've been playing it now for 3 hours. Not having any fun yet, all I do is die, respawn and die again frown

One thing I've noticed it that the point of view is different, it feels like I'm further away from my gun and sort of looking down a tunnel at it

It seems crazy to me that the best guns each class can have are the ones you start with.
Apart from changing the sights I can't upgrade them either, all I can do is make them look pretty which I really couldn't give a [censored] about smile A larger mag would be useful.
KE7 is good with a sight fitted but only has 25 in the mag. I think that should have been an assault gun not support

**Edit**
Just found out that you can change other things about them
https://www.youtube.com/watch?v=RirA7ScYyxU


Waste of time trying to revive team mates unless you're a medic as that just gets you killed. If you're led down in cover and try reviving someone it makes you sit up and the enemy can see you and will shoot you. Plus it takes too long.

Building defenses in capture the flag seems pointless too. I only play CTF and once the flag is captured everyone [censored] off to the next one, so all you've done is given your enemy some nice shiny new defenses to use while capturing the flag back. Plus you will be shot [censored] around building them laugh

So far I think BF1 is a better game smile

Edited by deleted (Tue 04-Dec-18 09:23:04)

Standard User deleted
(deleted) Wed 05-Dec-18 13:47:57
Print Post

Re: Battlefield V


[re: deleted] [link to this post]
 
In reply to a post by Lt_Swan:
One thing I've noticed it that the point of view is different, it feels like I'm further away from my gun and sort of looking down a tunnel at it


I've not noticed a difference TBH. It sounds like a FOV (field of view) change, Have you looked at any recommendations online for BFV settings?. I'm wondering if you've changed the FOV setting while doing a setup that people have recommended or vice versa if you had changed the settings on BF1 and are now back to default on BF5.
Standard User deleted
(deleted) Wed 05-Dec-18 16:44:14
Print Post

Re: Battlefield V


[re: deleted] [link to this post]
 
Aha I think you might have sussed it. I think I did change the settings in BF1
Cheers I'll have a look
Standard User astateoftrance
(fountain of knowledge) Wed 05-Dec-18 17:55:22
Print Post

Re: Battlefield V


[re: deleted] [link to this post]
 
Agree with most the points you made... I am still enjoying it but it is definitely far from perfect, Hopefully the update today will fix some of these issues. I think the core of the game is very good so it should be possible if they listen to people.
Standard User deleted
(deleted) Wed 05-Dec-18 23:59:44
Print Post

Re: Battlefield V


[re: astateoftrance] [link to this post]
 
I think they need to change the speed of flag captures. It's so quick now that if you're not close and someone's on it there's no point going there

IMO they've made it more cod like frown
Standard User deleted
(deleted) Thu 06-Dec-18 18:00:06
Print Post

I agree with this bloke


[re: astateoftrance] [link to this post]
 
Personally i feel BFV has to many underlying issues at its core that effect the game in a negative way.

In a brief summery i will say bfv, looks graphically worse than bf1 in many ways. Its graphics effects are over the top and cause issues with visibility which just gets frustrating after awhile. Saturation , color is off and everything feels like it has vaseline all over it.

The upgrade system is complete garbage. All the perk upgrades for each gun have split paths. IF you want more than one play style on a gun you have to re buy those perks over again, because once you pick a tree your locked in. The upgrades as well are just pure stat boosts, more dmg, less kick ext. There are no negatives at all for any, its a style of play and that's it. Cosmetic upgrades have no effect on the weapon at all. Every aspect of the upgrade weapon system is worse than say BF4 by some way, hell even worse than bf1. At least in bf1 you could quickly change your setup in game. Currently you cannot change perks , upgrades in game. So if you get that cool unlock for a scope say mid game, you have to quit the game and apply it and then re enter a new game... yeh real fun that.

Gunplay is fine, its good has more gun control requirements for sure, but all that is nullified due to the TTK being so low, don't need to control your gun when you can spam and kill someone so fast. Don't need to be a pro sniper , just go assault and use the DMR. The balance is broken currently.

Gameplay is not fun. Personal opinion but i feel that enough people have spoken up about this that there is something to it. I mean this doesn't feel like a BF game? Ok so what does a BF game feel like? It feels like a war , a big war with 64 players in game , bombs and shells going off everywhere, running from scary tanks and watching out for the sky all at the same time. Doing cool stuff, like jumping out of a plane and sniping while para shooting, btw something you can no longer do in bfv. All of these things are iconic to BF , Hence those "BF Moments" BFV doesn't have these, half the time the maps feel empty in 64 player severs. Can you imagine how empty they would feel in a 32 player server?
I berlive this is down to the fact we have basically no spotting now, people don't know where the main front line is, so they all run off at spawn to different locations and you have 64 players spread out over a large map, hence why it feels empty half the time. Lets also talk about sound, go back to BF1, play it for a bit, and your notice the sound of consistent gunfire going on everywhere, why? because people are not afraid to lay down cover fire, suppression fire ext and just go for there shots. This has been totally stripped away in bfv because of the lack of ammo. The lack of ammo means people tend to save on there ammo and wont even provide cover fire.

For a game that is meant to push for team play, its doing it all wrong. I'm sure you have notice even less people will revive in game than bf1 or any other bf. Why? because its to risky, the animation takes to long and because of the low TTK its a big risk that no one wants to take. Ammo being rare to encourage support to supply ammo and for players to stick with there squad is all taken away because you can pick up ammo from the dead or the 100 different supply caches around the map. Once you learn where they are you never need a support guy to give you ammo again. They even added bandages now so you can self heal. Why need a medic when people can heal themsealfs and half the time you get shot in this game anyway the low TTK means your most probably dead anyway. Again taking away from team play.

The lower ttk conbined with op weapons like the Assaults arsenal means a campy insta' death game where you can snipe across the map with dmr's and autos faster than you can with a sniper rifle. Again balance is broke and its no fun.

Then we can talk about Tanks and planes. They are weak, soon as a tank is out its dead from rockets or c4, they have limited ammo and there so slow there easy to hit, or hard to run away. Planes feel like they are not dangerous anymore compared to any other BF game, so you no longer bother looking up at the sky anymore, i mean why would you, the planes cant see [censored] anyway with the lack of spotting and there terrible AoE damage.
All those things above makes BF feel like a BF Inf game with vehicles being there just because. Also tank shells have next to no splash damage anymore , they just don't feel scary at all. BF is always been about inf , vehicle and air combat, right now its just an INF game with a gimmick of vehicles there because hey gotta have em right its a BF game...

Rag doll is broken, there server side, they spaz out and look dumb , why change them when they worked just fine before?
Reused indoor environments right out of BF1, doesn't help the game feel like its own game , but more like an expansion.
Squads are broken
Flag caps are the same 2 shades of the same color for capping and control, sometimes making it hard to tell if you control a flag or not.
The building mechanic is a nice idea, but it has next to no effect in the game at all, and after awhile people will use it less and less, right now most people who pay it down just are doing so to check it out.

The fun of BF is gone in bfv, to many animations for everything make the game feel clunky. Cant parrashoot off buildings or bridges? why because that's to fun right gotta take that out the game.
Cant do cool stunts in planes anymore because , na too fun.
Planes spawn in the air, i mean why did we keep that from bf1? i mean why cant we take off from aircraft carriers or runways anymore? People want realistic yet we are spawning mid air its lame. Also a lot of the fun from bf2 ect was sneaking behind enemy lines and taking out planes ect.

The list just goes on, i really cba to think of anymore, but that's enough right? This game just is'nt fun. I go back and play bf1 or bf4 and its just so much more fun and rewarding. The graphics in bf1 are still better somehow? the feeling of being in a ..... battlefield is there, unlike bfv.

So yeah glad you enjoy but i cant see how all of those issues don't bother you op, but hey its fine if they don't good for you, enjoy , but to me this is the beggining of the end of BF, unles they take an even bigger delay and fix this mess of a game.
Standard User astateoftrance
(fountain of knowledge) Thu 06-Dec-18 19:20:51
Print Post

Re: I agree with this bloke


[re: deleted] [link to this post]
 
Will answer some of those points... smile

Graphics... I think they look good and if you don't like any of the cinematic effects they can be turned off (on PC anyway) which is what I have done to improve performance.

Gun upgrades, yes I do not like this system or the menus. BF 1 was better.

Gunplay is great but agree TTK is too low. Disagree about not needing to control your gun. BF 1 was better for spraying and praying.

I think it has definitely got 'The BF feel'. Plenty of destruction and vehicles all over the place. Also don't find maps empty either.

Even though every flag has ammo/health resupplies the limited ammo/health regen still encourages squads to stick together and help each other. Has stopped grenade spamming. I find plenty of people doing squad revives and it has really helped.

Tanks.. yes agree they are far too weak and not as fun as BF 1. They did seem stronger after yesterdays patch but didn't play that much last night so can't be sure.

I find the game more balanced than BF 1, don't think I have seen one team spawn raping the other which happened quite often in BF 1.
Standard User astateoftrance
(fountain of knowledge) Thu 06-Dec-18 19:35:05
Print Post

Re: Battlefield V


[re: deleted] [link to this post]
 
Yeah I would rather the flags take longer to cap, it does vary though depending on how the team is doing to try and balance things (I think). Not really a fan of that.

A lot of issues but still I am having a lot of fun playing it... the biggest issue I will have is if they wait too long before releasing more maps. Hoping for some nice Pacific ones smile

Hope you didn't buy the game because of my posts!
Standard User deleted
(deleted) Fri 07-Dec-18 11:33:20
Print Post

Re: Battlefield V


[re: astateoftrance] [link to this post]
 
Yea it's all your fault laugh
Standard User DG834MAN
(member) Fri 07-Dec-18 15:13:03
Print Post

Re: Battlefield V


[re: deleted] [link to this post]
 
Have to agree with most of what swan said, sunk 30 hours in so far and not even once have i had a feeling that i was enjoying it.

there are just so many compounding things in this game that make it bad, low ttk, assault rifles and lmg are too good across all ranges with next to no spread, map design that has large distances between cover, cant see or spot people camping turning open areas in to slaughter zones.

I can get plenty of kills it just doesnt feel rewarding when your enemy doesnt stand a chance against you their dead in 0.5 of a sec, and the way the game makes you play just gets tedious quickly crouch walking everywhere and camping, majority of players not playing the objectives for the above reasons and camping.

And the animations they just dont work with such low ttk, playing operations i was following the guy with the bomb, he dies i kill the two that got him, auto pick us animation starts and i watch my killer rounding a building unable to get him as well while i am picking up the bomb, reviving is near enough a death sentence, die getting in or out of vehicles.

Even once they have ironed the bugs out is still dont think its going to be a enjoyable experience for the majority of players.

The game is balanced for team death match not conquest or operations
Standard User deleted
(deleted) Fri 07-Dec-18 16:33:33
Print Post

Re: I agree with this bloke


[re: deleted] [link to this post]
 
In reply to a post by Lt_Swan:
Gameplay is not fun. Personal opinion but i feel that enough people have spoken up about this that there is something to it. I mean this doesn't feel like a BF game? Ok so what does a BF game feel like? It feels like a war , a big war with 64 players in game , bombs and shells going off everywhere, running from scary tanks and watching out for the sky all at the same time. Doing cool stuff, like jumping out of a plane and sniping while para shooting, btw something you can no longer do in bfv. All of these things are iconic to BF , Hence those "BF Moments" BFV doesn't have these, half the time the maps feel empty in 64 player severs. Can you imagine how empty they would feel in a 32 player server?
I berlive this is down to the fact we have basically no spotting now, people don't know where the main front line is, so they all run off at spawn to different locations and you have 64 players spread out over a large map, hence why it feels empty half the time.


What game mode do you play?. I play conquest and I come across a lot of enemies all the time it doesn't feel empty, Infact for me it's almost the opposite as I normally end up fighting at 2 or 3 flags the whole game as there are so many people fighting for certain flags.
If you want it ramped up even more then play the new game modes where you have to get or defend objectives everyone knows what they have to do and on some parts, it's [censored] mental with all the stuff going on those modes really are all out war.

In reply to a post by Lt_Swan:
This has been totally stripped away in bfv because of the lack of ammo. The lack of ammo means people tend to save on there ammo and wont even provide cover fire.

Ammo being rare to encourage support to supply ammo and for players to stick with there squad is all taken away because you can pick up ammo from the dead or the 100 different supply caches around the map. Once you learn where they are you never need a support guy to give you ammo again


Which one is it LOL. On one instance you say there is a lack of ammo and people wont provide cover fire as they are saving ammo and then you say ammo being rare is taken away because you can pick it up from the dead or 100 different supply caches around the map.

I actually think Support is in a better place than previous ones and I hate playing support on the other battlefields as they were not needed you started with plenty of ammo and they didn't really do anything that another class couldn't do better, You mention spotting being an issue and I do agree to an extent but it was stupid that you could spot someone through smoke or you would spot someone and they would run behind a building and they would still show up on mini map. (this is coming from someone who used to love abusing the spot and knowing where people are). Personally I think it's gone a little too far the other way now in that if you spot a tank etc it just leaves a marker there and that's it, Personally I think it would be far better if you spot someone or something they stay spotted until they go out of sight by going behind cover etc. (but that would require them to use a much more advanced spotting system and they've got more important things to fix first lol).

The thing is this also boosts support more as they have an ability where if you lay down cover fire then the enemies who get suppressed show up as diamonds on your and your team mates screen, The first time I saw it I didn't realise what was going on, I was shooting at one guy in the yellow fields and then 4 nearby red diamonds popped up running through the field (couldn't even see the enemy), I shot at the diamonds and killed them all, Again something helpful to a specific class.

In reply to a post by Lt_Swan:
For a game that is meant to push for team play, its doing it all wrong. I'm sure you have notice even less people will revive in game than bf1 or any other bf. Why? because its to risky, the animation takes to long and because of the low TTK its a big risk that no one wants to take.
They even added bandages now so you can self heal. Why need a medic when people can heal themsealfs and half the time you get shot in this game anyway the low TTK means your most probably dead anyway. Again taking away from team play.


Personally I think how they have it now for medics is pretty decent. The revive animation for a medic isn't very long (maybe could be a fraction shorter although you don't want it as fast as the old ones as you just get medic trains which could get very stupid.), sure the non-medic squad ones are long but then a non-medic couldn't revive in the old ones so even if non-medics on your squad don't revive you then it's no different to before.
Also any half decent medic should be throwing down smoke grenades by or on the body anyway, It's very rare I or my squad medic get killed if we throw down a smoke beforehand (really don't get why most don't do this and even why enemies don't just shoot at the body they've just killed if they see a smoke as 99% of the time the medic is going for the revive).
In fact you often need the support guy to throw down a crate to get smoke grenades as you tend to run out of them.

The fact that people don't auto go back to full health without medkits IMO makes medics even more valuable not less as you could get back to full health without a medic just waiting for auto heal, Now If I get shot at I get behind cover sharpish,If I need to heal I use my medkit (as a non medic) to then get back to full health and shoot at the enemy, Then I have to rely on myself getting to the next flag with a supply drop or more likely get medkit from the squad medic as if I get shot again I'm not going back to full health without one of the above happening. Again to me that's good as if you don't have a medic by or near you on your way to a flag you have more of a chance of dying and on the flip side the enemy is more likely to die from you because they are less likely to be at full health if they don't run in squads or with a medic.

The thing I don't like as a medic is the SMGs they use, Most of them are completely useless at any sort of range so on the wide open maps where you really need a medic against snipers etc they are useless.

I'm not sure the TTK is the issue it's the fact that a fair few times bullets won't register for a short time and then the server catches up and all the bullets get counted in 1 tick and you pretty much insta die instead of it telling you that you are taking fire. (I believe they are testing a fix to this to then see if they need to adjust the TTK after this).

For me when I'm going around with guys I game with a lot and we all play a different role it's the BF game with the most squad play. The game plays completely different when you're playing with randoms IMO and I can get frustrated with the game quite quickly.

Pretty much agree with all the other stuff you've said tho. Tanks were completely OP in the old BF games and you would often have people just constantly camping at the side of mountains and firing from afar and a skilled tank team could last a whole round without dying or just a couple times max while destroying the enemy so the game could just be decided by who had the best tank team. Personally, I think they have the ammo part right but the tanks are far too weak now. If they made it so the tanks had the health etc from previous battlefields but with limited ammo that they had to refill then I think that's fair for both soldiers and tank drivers.
Standard User deleted
(deleted) Fri 07-Dec-18 18:27:42
Print Post

Re: I agree with this bloke


[re: deleted] [link to this post]
 
I didn't write that post, I copied it from another forum. I was just saying that I agree with him smile


Another thing that [censored] me off is the grenades. I was pretty handy with them back in BF1
1,879 kills with the frag. These new ones don't travel anywhere near as far and are pretty useless even when they do make it. I'm pretty sure if a nade exploded right next to you, you wouldn't be running out the door. And why can't I resupply myself another one? And what the feck's that all about?

Edited by deleted (Fri 07-Dec-18 18:34:04)

Standard User deleted
(deleted) Fri 07-Dec-18 20:42:10
Print Post

Re: I agree with this bloke


[re: deleted] [link to this post]
 
You get them much quicker from a supply crate (not the pouch). They did it to stop the grenade spam and I guess it makes the crate more useful than it was.
Standard User deleted
(deleted) Sat 08-Dec-18 18:28:20
Print Post

Re: Battlefield V


[re: astateoftrance] [link to this post]
 
In reply to a post by astateoftrance:
be aware the TTK is lower than BF 1.


TTK is ridiculous. They need to sort that out. Basically if someone sees me I'm dead, no more fire fights where you at least stand a bit of a chance
Standard User deleted
(deleted) Sun 09-Dec-18 17:44:12
Print Post

THE TTK IS *NOT* CHANGING!


[re: astateoftrance] [link to this post]
 
https://www.youtube.com/watch?v=Qd6ZuxIQOdI&feature=...
Standard User astateoftrance
(fountain of knowledge) Mon 10-Dec-18 22:46:44
Print Post

Re: I agree with this bloke


[re: deleted] [link to this post]
 
Very well said smile

I played a lot over the weekend and the game definitely feels better since the update. Tanks seem better, think they nerfed the anti-tank grenades. Managed to get some decent runs in them.
Standard User astateoftrance
(fountain of knowledge) Mon 10-Dec-18 23:09:42
Print Post

Re: THE TTK IS *NOT* CHANGING!


[re: deleted] [link to this post]
 
The gun tweaks will help and according to that video they may change the TTK in the future after testing. I am getting used to it now so don't have a big issue with it.
Standard User deleted
(deleted) Tue 11-Dec-18 10:01:05
Print Post

Re: THE TTK IS *NOT* CHANGING!


[re: astateoftrance] [link to this post]
 
My KD is terrible frown
Standard User DG834MAN
(member) Tue 11-Dec-18 23:05:41
Print Post

Re: THE TTK IS *NOT* CHANGING!


[re: deleted] [link to this post]
 
The ttk is changing tomorrow

Official forums post

Current TTK is getting pushed out to conquest core mode, with the rest of the game modes moving to a new higher TTK
Standard User deleted
(deleted) Wed 12-Dec-18 00:46:05
Print Post

Re: THE TTK IS *NOT* CHANGING!


[re: DG834MAN] [link to this post]
 
In reply to a post by DG834MAN:
The ttk is changing tomorrow

Official forums post

Current TTK is getting pushed out to conquest core mode, with the rest of the game modes moving to a new higher TTK


Played it tonight. Much better smile
Standard User astateoftrance
(fountain of knowledge) Thu 13-Dec-18 08:53:09
Print Post

Re: THE TTK IS *NOT* CHANGING!


[re: deleted] [link to this post]
 
In reply to a post by DG834MAN:
The ttk is changing tomorrow

Official forums post

Current TTK is getting pushed out to conquest core mode, with the rest of the game modes mov


In reply to a post by Lt_Swan:
In reply to a post by DG834MAN:
The ttk is changing tomorrow

Official forums post

Current TTK is getting pushed out to conquest core mode, with the rest of the game modes moving to a new higher TTK


Played it tonight. Much better smile


I played last night and didn't realise until someone mentioned in the chat that the TTK had been changed. Could explain why I had a good session smile
Standard User deleted
(deleted) Thu 13-Dec-18 10:56:15
Print Post

Re: THE TTK IS CHANGING!


[re: astateoftrance] [link to this post]
 
Definitely seems better but it's still frustrating as fcuk
Standard User mrnelster
(eat-sleep-adslguide) Fri 14-Dec-18 05:30:32
Print Post

Re: THE TTK IS CHANGING!


[re: deleted] [link to this post]
 
In reply to a post by Lt_Swan:
Definitely seems better but it's still frustrating as fcuk
In what way? Is it still quicker to die, or harder to kill, than in BF1? Or both?
Standard User deleted
(deleted) Sat 15-Dec-18 14:22:53
Print Post

Re: THE TTK IS CHANGING!


[re: mrnelster] [link to this post]
 
In reply to a post by mrnelster:
In reply to a post by Lt_Swan:
Definitely seems better but it's still frustrating as fcuk
In what way? Is it still quicker to die, or harder to kill, than in BF1? Or both?


Both
The difference between this and BF1 is night and day

I was playing on the snowy map the other night and we were completely base raped
It's not a good game yet.
Standard User deleted
(deleted) Sat 15-Dec-18 15:56:48
Print Post

Re: THE TTK IS CHANGING! *DELETED*


[re: deleted] [link to this post]
 
Hi Battlefield V Community,

Recently we announced that Battlefield V's TTK (Time to Kill) values will be changing in order to faciliate a more even gameplay experience for all of our players, resulting in a more level playing field for new and experienced players alike.

It's widely accepted within the community that the current TTK values feel 'dialed in' or is 'perfect as is', and that the elements that need to change are those that impact TTD (Time to Death), such as netcode, health models, etc. It's important to note that both TTK and TTD are closely intertwined. Making one change to TTK directly impacts TTD, and vice versa. "But, why futz around with TTK when it's ideal at its current state?" Although not extremely vocal within our deeply engaged community, we see from our game data that the wider player base is dying too fast leading to faster churn - meaning players may be getting frustrated with dying too fast that they choose not to log back in and learn how to become more proficient at Battlefield V. Changing TTK values in addition to improving TTD elements will help these particular instances and hopefully result in better gameplay experiences for players of all skill levels.

So, enough banter, let's get into the thick of the changes that are going live on Wednesday, December 12th on all servers. Note that we have set up a new server playlist called �Conquest Core� that uses the original TTK values. This will be live tomorrow as well. This new playlist will evolve over time and is the first step toward a traditional Battlefield �Hardcore� experience.


So Dice say that the community think that they widely accept that the TTK is fine (which does appear to be the case apart from here LOL) and the TTD needs to be fixed (this is what I mentioned in my previous post) and people were getting annoyed with dying so quickly yet they are changing the damage models LOL.

The main issue for me is the TTD when the netcode doesn't update at the time you are taking bullet damage and then on the next tick update it sends all the damage at once and it's like you die in 1 shot when clearly you are not as it's a SMG etc.
I have no issues with dying when I'm getting hit by bullets normally and they register fine.

Jack Frags explains it better.

When you guys don't like the TTK are you talking about when each bullet register is hitting you or when you get killed all at once? as they very different things. To me the TTK doesn't really feel any different to BF1 it's when you get the delay of not being told you are getting hit and then it all arrives at once and insta kills you that is the issue for me and Jack etc.

Edited by deleted (Sat 15-Dec-18 16:11:47)

Standard User deleted
(deleted) Sat 15-Dec-18 18:43:54
Print Post

Re: THE game is rubbish


[re: deleted] [link to this post]
 
The instant death is what [censored] me off
In BF1 I get time to react and maybe get in a headshot to save myself. Happens too quickly on bfv. Not knowing where the shot came from is bad news too
Funny how those commenting under the video are blaming the "noobs" for not being happy. I expect I've been playing FPS longer than most of them have been alive laugh

Some other moans. The machine gun on top of the tanks and vehicles is basically a suicide seat, if you want to die go and take that position, you don't stand a chance up there. It's unusable.
Vehicles are really hard to get into, you have to be in exactly the right spot to gain access. Getting out takes far too long as well, if you think the tanks about to explode you're already dead, you'll never get out in time.


I'm only playing it because my mates are. If they didn't I would have given up with it.
I've played all of the BF games over the years and IMO this one is rubbish tongue

Edited by deleted (Sat 15-Dec-18 18:46:26)

Standard User mrnelster
(eat-sleep-adslguide) Sat 15-Dec-18 19:40:33
Print Post

Re: THE TTK IS CHANGING! *DELETED*


[re: deleted] [link to this post]
 
It�s the netcode. Your quote says as much. It�s got nothing to do with noobs. Jack Frags might be entertaining, but he�s made a lot of money from simply having the required connection.

DICE are pulling your pisser. They know exactly what is wrong with the code; they also know they can�t possibly do much about it without alienating players. This tinkering around the edges is simply a way to placate the die hard players. Players that aren�t anywhere near as good as they think they are.

Like Swanny says, I�ve been playing FPS for years. Probably longer than you�ve been in long trousers. Moving house destroyed my enjoyment of it completely. Apologists make sure it stays that way.

I�ve been playing Battlefront all day. Can�t even get a positive KD. Nowhere near. But the same guy is in my lobby every other game, because that�s how the matchmaking thinks it should be.

�Nick Fougler� hasn�t finished a game on less than 80 - 2 kills yet. A couple of hours ago he went 211-0

When DICE say �their statistics tell them� that�s exactly what they mean, but there�s not much they can do without letting on...
Standard User mrnelster
(eat-sleep-adslguide) Sat 15-Dec-18 19:52:22
Print Post

Re: THE game is rubbish


[re: deleted] [link to this post]
 
I loved BF1. The few good games I had on it were superb, but I simply don�t have the free time to spend insta-dying 19 games out of 20.

I�m waiting for FTTP to arrive from Vodaphone. It uses City Fibre�s infrastructure, completely separate from BT. Hopefully that will bring back the heady days of working aim assist!
Standard User deleted
(deleted) Sat 15-Dec-18 22:37:56
Print Post

Re: THE game is rubbish


[re: deleted] [link to this post]
 
In reply to a post by Lt_Swan:
The instant death is what [censored] me off
In BF1 I get time to react and maybe get in a headshot to save myself. Happens too quickly on bfv. Not knowing where the shot came from is bad news too
Funny how those commenting under the video are blaming the "noobs" for not being happy. I expect I've been playing FPS longer than most of them have been alive laugh

Some other moans. The machine gun on top of the tanks and vehicles is basically a suicide seat, if you want to die go and take that position, you don't stand a chance up there. It's unusable.
Vehicles are really hard to get into, you have to be in exactly the right spot to gain access. Getting out takes far too long as well, if you think the tanks about to explode you're already dead, you'll never get out in time.


I'm only playing it because my mates are. If they didn't I would have given up with it.
I've played all of the BF games over the years and IMO this one is rubbish tongue


I never take any notice from people in the comments section of videos almost all of them seem to just try to troll.

I believe they are going to make it so that the gunners seat in tanks etc is usable so that you can duck down in it which will help some with that. Getting in one I agree is a pain in the [censored], I do think it should take a little while to get out of tanks as you can't be shot by most of the players in the game while you can shoot at them, BUT.........the time does need to come down some as it is too much at the moment.
Standard User deleted
(deleted) Sat 15-Dec-18 23:23:51
Print Post

Re: THE TTK IS CHANGING! *DELETED*


[re: mrnelster] [link to this post]
 
In reply to a post by mrnelster:
It�s the netcode. Your quote says as much. It�s got nothing to do with noobs. Jack Frags might be entertaining, but he�s made a lot of money from simply having the required connection.

DICE are pulling your pisser. They know exactly what is wrong with the code; they also know they can�t possibly do much about it without alienating players. This tinkering around the edges is simply a way to placate the die hard players. Players that aren�t anywhere near as good as they think they are.

Like Swanny says, I�ve been playing FPS for years. Probably longer than you�ve been in long trousers. Moving house destroyed my enjoyment of it completely. Apologists make sure it stays that way.

I�ve been playing Battlefront all day. Can�t even get a positive KD. Nowhere near. But the same guy is in my lobby every other game, because that�s how the matchmaking thinks it should be.

�Nick Fougler� hasn�t finished a game on less than 80 - 2 kills yet. A couple of hours ago he went 211-0

When DICE say �their statistics tell them� that�s exactly what they mean, but there�s not much they can do without letting on...


Indeed the Netcode is a mess and that's what I have issue with, I've no problems dying to 4 bullets when I can see I'm being hit.
The problem I have is that say if an enemy shoots me with 4 bullets but the info doesn't get to me on that tick update then it won't register I've been hit and those 4 bullets lay in limbo and then I could get hit by another 3 and then when I get the update from the server I get hit by the 3 bullets and the 4 bullets all at once so insta die it's so annoying, Yes I should be dead anyway but if I had known I was getting hit by someone I at least have a chance of getting away/getting in cover, When it registers I'm getting hit I have some chance of getting into cover.

I don't think it's anything to do with noobs at all, People who say that are either trolling or have no idea how it works.
It's like when they say people only play on consoles because they need the auto aim that you don't get on PC, No you idiots it's because the precision on sticks is nothing like what you get from a keyboard and mouse that's why auto aim is there. I used to play BF2 on the PC and was a mod for a server and the number of cheaters on it was ridiculous, the good thing was you could follow someone and watch them go through walls etc and ban them. I also played BF3 and BF4 on PC but there are so many cheaters on PC that don't get banned for a while that it just gets boring fast and consoles is a lot better for that.
Aiming is much easier on a keyboard and mouse when you've used it for a while so they have no idea what they are on about.

I couldn't possibly comment on Battlefront as I've only just got that as I was waiting for it to go into EA Access but the fact you can't select a server yourself is [censored] stupid.

Battlefront 2 is crazy as well if you get someone who's decent at the game, There is an ex pro battlefield 3 guy who plays it and he wreaks on it and when he gets a "hero" for either side it's game over as you can get cards which heal you when you kill someone etc, I've lost count of the times I've seen him with like 100 health with a "hero" and manage to get back up to max health of 800 or whatever again.

I've seen him a few times go 100+ kills with only a couple deaths (usually though it's 50-5 etc but surely the guy you mentioned must have been doing something dodgy, To go 211-0 he had to of been a standard guy the whole round and I can't believe that no one at some point was not able to get a few shots on him especially when on Battlefront you have to take or protect points so you have to be fairly close to the action to get kills.
Standard User mrnelster
(eat-sleep-adslguide) Sun 16-Dec-18 12:22:20
Print Post

Re: THE TTK IS CHANGING! *DELETED*


[re: deleted] [link to this post]
 
It�s not only hero mode, he does it in normal mode too. Scores of 50 and 60 to nought are just not possible on an average connection, full stop. Like quick scoping. It�s never involved skill for one second, whatever it�s proponents might think they are doing.

I doubt it�s cheating either as it�s on console, it�s just an anomaly in connection terms. I�ve seen countless player videos on COD and BF games, claiming that the developers are stupid because they�ve made the game way to easy to get kills. When you watch the video it�s like they are playing with an aimbot, but they truly, genuinely believe it plays that way for everybody. That�s why �noobs� get the blame.

I understand that it�s difficult for developers. Publishers would hammer them if they admitted certain connections will never get a fair crack of the whip. It would kill too many sales. But that�s the reality that those who haven�t suffered it will never understand. Take the worst game you�ve ever had and imagine that being 19 out of 20 games you play. How long would you keep taking part, waiting for that one good game, before moving on to something else? Then look at all the �noob� scores with highly negative KD ratios. They make up half of nearly every scoreboard. Would you hang around for long if that was your experience?

That is churn; that is what they are concerned about. If it was all down to player ability, they wouldn�t be changing anything. In their own words they are monitoring the statistics. They have to make sure the connections that will always have a much better KD ratio don�t pull too far ahead of everybody else, otherwise everybody moves on too early. That�s precisely what that statement means, whilst trying not to enrage the die hards.
Standard User deleted
(deleted) Mon 17-Dec-18 19:21:42
Print Post

Re: THE TTK IS CHANGING!


[re: deleted] [link to this post]
 
Hello Battlefield Community,

We�ve committed to giving you an update this week around Battlefield V�s TTK (Time To Kill) adjustments, as seen in last Friday�s letter to the community. After rolling out those changes last week, we�ve listened to your feedback, reviewed our statistical data, and have made the decision to return to the original TTK values seen at launch.

Our intent with the TTK changes was to see if we could evolve the Battlefield V experience and make it more enjoyable for new players, whilst also making sure the Battlefield vets have a choice with a more �core� experience suiting their preferred play-style. Clearly we didn�t get it right. Veteran players didn�t ask for the change, but as game developers, we took it upon ourselves to make those changes based on extensive data and deliberation. It truthfully wasn�t an easy decision for us.

It�s important to acknowledge that we have a challenge bringing new players into Battlefield V and onboard them to become more experienced Battlefield players. It�s been a challenge across our games for a long time, as many will know, and becomes even more important for us to improve upon our post-launch experience with consistent updates to the game through the Tides of War. Our desire to service a game that caters to old and new players will continue. How we get it right isn�t easy, nor will it be quick, and we appreciate when the community comes together and helps us on this journey.

We have learned a lot over the past week. We�ve gained clarity on the issues you�ve shared with us around Time To Death (TTD), we�ve identified imbalances in weapons, and have recorded real-world data on how TTK changes our game and impactS our players. With that knowledge we have a better idea of how to improve the game going forward, and have already begun taking steps to improve the experience for all our players, new and veteran.

Starting tomorrow, December 18th at 4am PT / 7am ET / 1p CET, we will revert the TTK changes to their original launch states, we will remove the �Conquest Core� playlist, and we will not introduce any new �Core� playlists as mentioned in last week�s letter. This will be a server-side update and does not require a client download. We�ll continue to identify how we can improve the Battlefield V experience and will have more information for you around those changes starting in the new year.

Thank you for your feedback and patience. We�re excited to be on this journey with you.

- The Battlefield Team


Back it goes LOL
Standard User astateoftrance
(fountain of knowledge) Mon 17-Dec-18 22:18:06
Print Post

Re: THE TTK IS CHANGING!


[re: deleted] [link to this post]
 
Lol. I have been having some really good games since the update, will be interesting to see if it was the TTK change or just me getting better at the game/luck.

Not sure if I have encountered the issue you guys talk about with the net code, definitely you can be killed easily but you can also kill people easily. I know that if I aim correctly I get the kills, so the reg is good for me. I am playing on PC so is probably different to PS4/Xbox, so you can't really compare.
Standard User astateoftrance
(fountain of knowledge) Mon 17-Dec-18 22:48:31
Print Post

Re: THE game is rubbish


[re: deleted] [link to this post]
 
Agree the top gunning position is a suicide seat, a shame as it's a good gun. When tanking I usually go with the light tank with the main gun set as a heavy machine gun, you can get a lot of kills with that set up against infantry. Especially good on Aerodrome or Twisted Steel on the bridge.
Standard User deleted
(deleted) Tue 18-Dec-18 00:31:32
Print Post

Re: THE TTK IS CHANGING!


[re: astateoftrance] [link to this post]
 
In reply to a post by astateoftrance:
Lol. I have been having some really good games since the update, will be interesting to see if it was the TTK change or just me getting better at the game/luck.

Not sure if I have encountered the issue you guys talk about with the net code, definitely you can be killed easily but you can also kill people easily. I know that if I aim correctly I get the kills, so the reg is good for me. I am playing on PC so is probably different to PS4/Xbox, so you can't really compare.


Deffo happening on PC as well mate.
short clip of it here
I have no problems personally with killing people or being killed easily in a few shots as I will get the chance to react or at least know I've been shot a few times. It's when the above happens from the vid when you can see they die instantly to a STEM which cannot 1 shot someone at full health and you get no chance to react or do anything.
I know the others here have had issues with the game in general but for myself, it's been perfectly fine.
Standard User mrnelster
(eat-sleep-adslguide) Tue 18-Dec-18 06:26:29
Print Post

Re: THE TTK IS CHANGING!


[re: deleted] [link to this post]
 
That clip sums it up perfectly Raffe. As I said earlier, why would you keep coming back when that happens.

The point is though that all of the BF games have been the same for me, either instadeath or hits simply not registering. So either my 9ms connection isn�t, actually, or it has to be either the netcode or the matchmaking that has issues.

I personally believe it�s their attempt to make each new iteration of the game fairer all round. Then, after the core community [the multiple kill fraternity] complain, we get these changes. This time it seems to be gathering an awful lot more attention, but it�s always happened within a month or three after launch.

I remember a time when such a style of play would have most battlefield fans screaming COD insults all over social media. Not that they�re wrong of course. I�m surprised DICE would want it to feel more hardcore.
Standard User deleted
(deleted) Tue 18-Dec-18 11:38:25
Print Post

Re: THE TTK IS CHANGING!


[re: mrnelster] [link to this post]
 
I think this battlefield is more cod like than any before
Standard User mrnelster
(eat-sleep-adslguide) Tue 18-Dec-18 18:41:36
Print Post

Re: THE TTK IS CHANGING!


[re: deleted] [link to this post]
 
If that�s the aim, I�m not sure I�m onboard. COD is COD, BF has always been BF. That was the point.
Standard User astateoftrance
(fountain of knowledge) Wed 19-Dec-18 21:05:10
Print Post

Re: THE TTK IS CHANGING!


[re: deleted] [link to this post]
 
Will keep an eye out from now on and see if I experience it.
Standard User astateoftrance
(fountain of knowledge) Wed 19-Dec-18 21:15:25
Print Post

Re: THE TTK IS CHANGING!


[re: mrnelster] [link to this post]
 
It's definitely still Battlefield.. big maps, vehicles, destruction etc and I think the TTK encourages more tactical play and puts a greater emphasis on squads working together.
Standard User mrnelster
(eat-sleep-adslguide) Thu 20-Dec-18 06:16:26
Print Post

Re: THE TTK IS CHANGING!


[re: astateoftrance] [link to this post]
 
I hope so or my planned Christmas gaming session will be short lived (assuming I�ve been good for goodness sake!) I wonder which the elves chose, PC or PS4...

Do you play it with keyboard and mouse or a controller?
Standard User astateoftrance
(fountain of knowledge) Thu 20-Dec-18 08:04:28
Print Post

Re: THE TTK IS CHANGING!


[re: mrnelster] [link to this post]
 
Mouse and keyboard, don't think it would be possible to react quick enough with a controller versus others using m+k.

I have been thinking of getting a controller and giving flying a go, now that there's a practice mode. I dug out my old MS Sidewinder joystick the other day but unfortunately, there's no joystick support frown
Standard User deleted
(deleted) Thu 20-Dec-18 17:13:07
Print Post

Re: THE TTK IS CHANGING!


[re: astateoftrance] [link to this post]
 
In reply to a post by astateoftrance:
It's definitely still Battlefield.. big maps, vehicles, destruction etc and I think the TTK encourages more tactical play and puts a greater emphasis on squads working together.


We were playing it last night and all decided not to bother capturing flags anymore but just to camp out and try for kills. Atleast you stay alive a little bit longer that way :/

I'm trying to get my mates to go back to BF1
Pages in this thread: 1 | 2 | 3 | 4 | 5 | 6 | >> (show all)   Print Thread

Jump to