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Standard User deleted
(deleted) Thu 18-Aug-11 19:09:33
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Re: uPnP - BFBC2 vs MW2 .. Blah


[re: deleted] [link to this post]
 
Well in that case you don't need UPnP you should be able to portforward the ports for both games to your PC. UPnP is one way of opening ports, port forwarding is another

Also bear in mind if you have a firewall on your PC the ports will need to be allowed through it
Standard User deleted
(deleted) Thu 18-Aug-11 19:15:27
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Re: uPnP - BFBC2 vs MW2 .. Blah


[re: deleted] [link to this post]
 
Righteo then
I guess the only thing to do is to enable uPnP and port forward the correct Bad Company 2 ports. Then hopefully both games will work

But jumping ahead to the future, what if I do that and I start getting disconnected from Bad Company 2 again due to uPnP being enabled?

Gonna do it now
Standard User deleted
(deleted) Thu 18-Aug-11 19:17:42
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Re: uPnP - BFBC2 vs MW2 .. Blah


[re: deleted] [link to this post]
 
Oh hold on, I just read on portforward for them to work my computer needs to be setup to use a static IP. Not sure if it is, so going to download the Free software that sets it up for me


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Standard User deleted
(deleted) Thu 18-Aug-11 19:31:09
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Re: uPnP - BFBC2 vs MW2 .. Blah


[re: deleted] [link to this post]
 
No that makes no difference, my computers definately setup as a static IP now
Modern Warfare 2 ports etc.. its still strict, so I will try what I said above with the uPnP on and do the Bad Company 2 ports. I dont reckon it will work though
Standard User deleted
(deleted) Thu 18-Aug-11 19:52:30
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Re: uPnP - BFBC2 vs MW2 .. Blah


[re: deleted] [link to this post]
 
Hmm im confused, just enabled uPnP and forwarded all the correct ports. NAT Type was Open at first, but now its strict again.
Restarted PC & Router, tried again. Still strict. Closed MW2, checked router settings to make sure all the settings are the same...... that PC is still static IP and all the game applications are still forwarded to my PC etc you know and that uPnP is still enabled.... everything was right, so I launched MW2 again and its still strict grrrr

Duno whats goin on now, I guess this router is just pure [censored]
Standard User deleted
(deleted) Thu 18-Aug-11 19:59:07
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Re: uPnP - BFBC2 vs MW2 .. Blah


[re: deleted] [link to this post]
 
UPnP and portforwarding do the same thing I would turn off UPnP and just forward the ports for both games, but as you said you need a static ip address on the PC for this to work properly
Standard User deleted
(deleted) Fri 19-Aug-11 14:47:03
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Re: uPnP - BFBC2 vs MW2 .. Blah


[re: deleted] [link to this post]
 
nothing working i duno what else to do, might just have to face the facts that my router is [censored]
thank u though everyone for helping
Standard User SamsonUK
(knowledge is power) Fri 19-Aug-11 15:04:02
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Re: uPnP - BFBC2 vs MW2 .. Blah


[re: deleted] [link to this post]
 
I haven't seen firmware suggested anywhere so far, maybe that there is a firmware update that fixes these issues for that router model?

For what it's worth, it does sound like the router playing up as opposed to anything else.

Can you borrow another router from a friend to try another make/model?
Standard User deleted
(deleted) Fri 19-Aug-11 18:32:12
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Re: uPnP - BFBC2 vs MW2 .. Blah


[re: deleted] [link to this post]
 
Never had that issue with the 585v7, did you try tweaking the settings like changing the udp cone etc?

http://www.edmondscommerce.co.uk/misc/be-broadband-c...

Should help, and you can leave upnp on.

Edited by deleted (Fri 19-Aug-11 18:33:07)

Standard User deleted
(deleted) Fri 19-Aug-11 18:55:57
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Re: uPnP - BFBC2 vs MW2 .. Blah


[re: deleted] [link to this post]
 
BFBC2 only disconnects from the first time you start a fresh game on a server. It will disconnect in about 10 mins or so. If you rejoin the server or go on a different one after that it will not disconnect again.

the next time you play the game the same thing will happen.

So a as long as you are ok with it disconnecting once the first time you play then you can leave upnp enabled, and still play BC2 without disconnecting as long as it has disconnected once already in your current session.
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