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Standard User mrnelster
(knowledge is power) Mon 13-May-13 19:45:13
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Re: Battlefield 3 DDOS


[re: Zadeks] [link to this post]
 
yawn
Standard User Zadeks
(experienced) Mon 13-May-13 20:44:38
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Re: Battlefield 3 DDOS


[re: mrnelster] [link to this post]
 
You must be new to the scene.
Standard User deleted
(deleted) Mon 13-May-13 20:47:20
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Re: Battlefield 3 DDOS


[re: Zadeks] [link to this post]
 
Pretty much for the "lulz"

Edited by deleted (Mon 13-May-13 20:58:58)


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Standard User time2die
(eat-sleep-adslguide) Mon 13-May-13 23:15:39
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Re: Battlefield 3 DDOS


[re: mrnelster] [link to this post]
 
Double Yawn..........Insomnia setting in.......Im feeling sleepy.........zzzzzzzzzzzz
Standard User time2die
(eat-sleep-adslguide) Mon 13-May-13 23:23:16
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Re: Battlefield 3 DDOS


[re: Zadeks] [link to this post]
 
You must be new to the Gaming Forum crazy
Standard User deleted
(deleted) Tue 14-May-13 16:19:22
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Re: Battlefield 3 DDOS


[re: Zadeks] [link to this post]
 
In reply to a post by Zadeks:
for the lulz.


confused
What is lulz's???


Oh I found out

lulz is laughter at someone else's expense (from the German concept of "Schadensfreude").


Surely the laughter should be at the cheats for being such sad little [censored]

Edited by deleted (Tue 14-May-13 16:27:42)

Standard User deleted
(deleted) Wed 15-May-13 00:04:34
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Re: Battlefield 3 DDOS


[re: deleted] [link to this post]
 
If gamers want decent anti cheat then they will have to pay for it, either through higher game prices or a small subsciprtion cost to pay for developers to keep the anti-cheat up to date.
Standard User deleted
(deleted) Wed 15-May-13 11:35:16
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Re: Battlefield 3 DDOS


[re: deleted] [link to this post]
 
Or perhaps do the correct thing during development : Don't use client side collision detection!

That would solve two problems : Reduce cheating (harder to cheat the server) and makes killing fairer.

Edited by deleted (Wed 15-May-13 11:38:33)

Standard User deleted
(deleted) Wed 15-May-13 13:21:35
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Re: Battlefield 3 DDOS


[re: deleted] [link to this post]
 
I thought we were already paying enough for some form of continued support for our games. They can add the price within the games and obviously they do. Software support doesn't bring in any money though, hence why developers are always moving swiftly onto the next thing that does bring money in.

The good companies understand that working towards continued healthy profit entails more than just regular product cycles; treat your customers right and they will develop brand loyalty: works for the likes of Apple and some of the better software developers. Sometimes a premium is justified but this usually needs to be built in.

Mind you, cheating is so rife that a paid for subs might not be a bad thing. PB is basically a token gesture in some respect. Valve's VAC is better. What Mr Toad says is very interesting and I'm sure, with continued development it'll make more sense. Can't pretend I know anything about coding requirements, server management and the like but the main point is these big publishers aren't exactly short of cash. Their market is highly competitive of course and there's significant factors that work against smaller devs but it's not always about making the consumer pay more. I think, in general, we pay enough already.
Standard User mrnelster
(knowledge is power) Wed 15-May-13 19:30:48
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Re: Battlefield 3 DDOS


[re: deleted] [link to this post]
 
^ ^ ^ Wot he said.
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