I did learn eventually that this game was very unlike others in that it only took a couple of bullets to drop you and you had to treat it a lot more like real life: get shot and you're dead. Not like BF2 or UT2 where you could survive being hit with an RPG rocket and knowing you could soak up a fair few rounds you'd be more reckless. Soon I was holding my own and scoring much higher (a big difference from not scoring at all). Strangely I had a really low ping - 5ms - the lowest I've ever had connecting to a game and it was sweet as a nut. But like Nelly says, this good experience might be a lot more down to the game than simply my latency as such. Latency (ping) should be seen as a diagnostic tool really, to check there's nothing wrong like packet loss, which could suggest problems somewhere in the actual ISP's routing, their 'backhaul' or a line fault etc. Also, there's error correcting or interleaving applied to many broadband connections by default so this adds latency, usually around 10ms or so but it can improve the reliability of ADSL connections that are considered marginal, in that they're at the margin of what can be considered a good line. If you're close to the exchange you might consider having interleaving (error correction) switched off or lowered to a 'fast path' profile. This aids latency usually at a small cost to downstream bandwidth synchronisation as I understand it (or try to).
Most of us are getting on a bit here. We're all 'mature' gamers. <Cough> Ahem. Some more mature than others... Old Nelly must be taking loads of cod liver oil capsules to be able to come up with such smart one liners so early in the morning. Nothing wrong with his mental faculties at all (well, not that way at least).
Your ping seems all right then, eh? As MrNelster has said, there's other stuff going on like client or server side hit detection that work out when you're dead and who hit who - it all gets a bit messy though and there's a lot of complaint about the whole subject online as it's apparently not easy coding something that's meant to be real time action when everybody is connecting at a slightly different rate and so behind time by varying amounts. Hope you enjoy it and have a good xmas!
Timey has great reaction speed and he's in bus pass territory, so there's hope for everybody. He dropped fifty pence earlier and it hit him on the back of the head.
Edited by deleted (Mon 23-Dec-13 13:38:14)



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