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And I still don't believe that reaction based gameplay will work on a streaming service for decades at least, competitive or not.
Remember that lag today manifests itself with innacurate results, due to the game running locally on the client machine. With streaming, the lag will surely manifest itself in terms of actions, i.e. input lag. It's one thing the scores/results not mimicking the on screen action, but obvious input lag would be a non starter for me. Unless you stopped playing games locally, how would you ever get used to the delay? It may be minimal, but if not consistent it would surely be very noticeable.
Contrary to recent trumpeting, I think it will be a long time before streaming establishes itself as a contender in the hardcore gaming market.
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