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Standard User time2die
(eat-sleep-adslguide) Wed 08-Oct-14 19:03:04
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Re: Drive club


[re: mrnelster] [link to this post]
 
Timeys always right......wink but try telling Swanny and Toad...crazy
Standard User mrnelster
(eat-sleep-adslguide) Wed 08-Oct-14 21:37:41
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Re: Drive club


[re: mrnelster] [link to this post]
 
DriveClub - the Digital Foundry verdict.

There was a lot pressure on Evolution Studios to deliver a state-of-the-art flagship title that defined the PS4's next-generation credentials - a racing game that blurs the line between arcade and simulation while boasting the latest graphical features only possible on higher-end hardware.

Despite some teething problems earlier in development, this is a feat that DriveClub manages to accomplish. Indeed, the game has benefitted from a remarkable makeover: from scrappy contender to visually polished technological showcase for PlayStation 4 hardware. The attention to detail and complex effects work is undeniably superb, while the handling model delivers an experience to suit both casual players and the more hardcore driving fans looking for something different from the likes of Gran Turismo or Forza Motorsport.

For all its rendering accomplishments, DriveClub is actually best viewed more as an evolution of an old-school arcade racing game, as opposed to a state-of-the-art simulation. In gameplay terms, the lack of open world exploration and use of fixed tracks may seem a little behind the times, but the use of carefully designed point-to-point routes and traditional tracks suit the social aspect of the game, which revolves around challenging other players while winning events to increase status for yourself and your club.

In that sense, DriveClub comes across as an updated take on the classic arcade racer, played out at a global level, with both competitive and collaborative gameplay at the very heart of the experience. The handling model makes the game easy to pick up and play, while the relentless AI on higher difficulty settings keeps single-player races interesting as you constantly battle to stay in first place.

Of course, while the game is finally on retail shelves this week, development of DriveClub is an on-going process, and we are promised a range of features in the coming months via post-launch updates. The first of these adds dynamic weather to the game, adding another layer of uncertainty to driving conditions while no doubt showcasing even more of Evolution's tech - something we'll take a look at in the near future. Photo and replay modes are also on their way.

It's fair to say that we had more fun with the game than Mike did in the Eurogamer review, but there are areas where we agree that the game falls a little short: the penalties and driving restrictions can sap the fun out of the most intense moments, and perhaps there is a lack of soul and charisma at the heart of the game. But for us, the combination of the arcade-style handing and the often beautiful visuals delivers an experience well worth checking out.
Standard User mrnelster
(eat-sleep-adslguide) Wed 08-Oct-14 22:35:18
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Re: Drive club


[re: mrnelster] [link to this post]
 
While you suckers fall for the nonsense reviews, I'll be busy doing this. grin


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Standard User mrnelster
(eat-sleep-adslguide) Wed 08-Oct-14 22:49:10
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Re: Drive club


[re: mrnelster] [link to this post]
 
And this.

And this.

And this.

And this.
Standard User deleted
(deleted) Wed 08-Oct-14 22:49:18
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Re: Drive club


[re: mrnelster] [link to this post]
 
In reply to a post by mrnelster:
While you suckers fall for the nonsense reviews, I'll be busy doing this. grin

Looks real??
Standard User mrnelster
(eat-sleep-adslguide) Wed 08-Oct-14 22:53:16
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Re: Drive club


[re: deleted] [link to this post]
 
Too right! And my copy should arrive tomorrow.

Get in. wink
Standard User deleted
(deleted) Wed 08-Oct-14 22:53:30
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Re: Drive club... Delayed


[re: mrnelster] [link to this post]
 
Driveclub
13 hrs ·

Hi Everyone,

With DRIVECLUB, we are dedicated to delivering a dynamic and socially connected racing game that everyone can enjoy, and along the way we're facing new challenges which we haven�t encountered as a development team before. We are seeing a lot of activity and new social behaviours right now, but unfortunately this is pushing the servers to their absolute limits.

We are sorry if you are having a hard time getting online as we know many of you are. Please be aware that the game will automatically keep trying to connect you. Once you're online, you should have no further problems during your session.

Everyone at the studio is now working hard to get new updates ready for the game servers to improve connectivity. We will be rolling out these updates day by day and will keep you informed.

In order to help all DRIVECLUB players who have the game already, we're temporarily holding back the PS Plus Edition and the My DRIVECLUB app to ease the load and traffic to the servers. This should give players a better chance of connecting to the game servers and, once the servers are operating well, we�ll be sure to let you know when the PS Plus Edition and My DRIVECLUB app will be available to download.

To our PS Plus fans, we're sorry you're having to wait longer to play, but we want to ensure that when you come on board, you get the best experience possible. Rest assured, if you've pre-ordered the full game upgrade from the PS Plus Edition, you will still get the full version of DRIVECLUB digitally, and if you can't get online you'll be able to get started offline like everybody else with single player mode as you start your DRIVECLUB tour. You�ll still be able to earn fame, unlock cars and get to grips with all of the options for playing and creating your own events and challenges - and everything you do will be synchronised with the servers when you do get connected, so you can set-up a bunch of challenges to send out to your friends as soon as you are able to join each other online.

We fully appreciate how frustrating this is for everyone. We want you to get online with your club because racing, challenging and having fun together is what the game is all about. We know that racing with your friends online is what you�ve been waiting for and we are doing everything we can to deliver that experience to you as soon as possible.

Sorry again for the difficult start. We�ll keep you regularly updated on our progress as we work round the clock to improve connectivity. We want everyone to know what's happening so please tag your DRIVECLUB friends or SHARE this message to let them know.

- Rushy
Standard User deleted
(deleted) Wed 08-Oct-14 22:56:35
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Re: Drive club


[re: mrnelster] [link to this post]
 
Looks amazing smile
Standard User mrnelster
(eat-sleep-adslguide) Wed 08-Oct-14 23:03:12
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Re: Drive club... Delayed


[re: deleted] [link to this post]
 
Fair dinkum.

You need to race in single player to gain fame and unlock all the cars. If you don't the MP will let you use the required vehicle without issue, but you won't earn fame from it. So it's best to play for a few days in single player first I reckon.

Then I can work out whether it's worth getting a decent wheel set like the T300 or T500, with proper force feed back and progressive brake pedals. cool
Standard User mrnelster
(eat-sleep-adslguide) Wed 08-Oct-14 23:08:20
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Re: Drive club


[re: deleted] [link to this post]
 
In reply to a post by Lt_Swan:
Looks amazing smile
I'll give you an honest opinion tomorrow night hopefully. Then you might have to go new/current/now gen. smile
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