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Standard User mrnelster
(eat-sleep-adslguide) Wed 18-Feb-15 07:06:38
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Re: My new gaming PC....maybe *DELETED*


[re: Chrysalis] [link to this post]
 
Post deleted by seb

Edited by mrnelster (Wed 18-Feb-15 07:29:46)

Standard User mrnelster
(eat-sleep-adslguide) Wed 18-Feb-15 08:06:32
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Re: My new gaming PC....maybe


[re: deleted] [link to this post]
 
In reply to a post by Lt_Swan:
Thanks for posting this
I want to get a PC too smile
So what you thinking of spending and for what games Mr Swan? I'm only bothered about driving sims if I do it.

Recalling our little discussion about your travels, this has just opened in Milton Keynes. It's literally only a mile down the road from me. Going down next Wednesday evening for a try out with wotty.

Should be a good laugh. smile
Standard User deleted
(deleted) Wed 18-Feb-15 08:49:02
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Re: My new gaming PC....maybe


[re: mrnelster] [link to this post]
 
That looks good, are you going with some mates?

I just want it for general gaming. I feel that because I'm closer to the screen and have a good surround sound system that I'm more involved in the game, just slouching on the settee is ok but feels a bit distant. And yea you can't really do racing games on a consol.

No idea how much I'll spend, doesn't have to be able to run the games at max

As summers on it's way I won't be buying one for a while, I'll wait for the grey days in October

Edited by deleted (Wed 18-Feb-15 08:57:23)


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Standard User time2die
(eat-sleep-adslguide) Wed 18-Feb-15 09:00:30
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Re: My new gaming PC....maybe


[re: deleted] [link to this post]
 
Yeah its difficult playing games on a 12 inch portable TV from distance.and don't lie you want a PC to be closer because the old eyes are going wink
Standard User Chrysalis
(legend) Wed 18-Feb-15 16:47:55
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Re: My new gaming PC....maybe


[re: mrnelster] [link to this post]
 
I have similiar views to you on framerate.

I have accepted that if used to 60fps then 30fps will 'initially' feel choppy, but it wears of quite quickly.

I was toggling inquisitions between 30 and 60, and if run it at 30 after playing at 60 it does feel choppy at first but 5 minutes later it doesnt.

Where my view differs to many people is if 60 isnt consistent so lets say 20-60fps, but 30fps is consistent. The latter is superior. Also I still feel 60fps doesnt feel quite right for a gameplay experience (I do accept what you said regarding FPS games tho in terms of helping aiming).

If this is bad enough there is gamers who play at 144fps on new asus monitors and then claim 60fps is choppy tongue

There can be a huge difference in what a GPU is capable off when adjusting settings in a game, If I set low quality textures, low everything else in DA:I it will use about 300meg of vram and my gpu can play the game at half clocks barely using 30% utilisation, max everything out and add some MSAA, and its at full clocks using 90% and over 3 gig of vram.

In DA:I is low,medium,high,ultra, fade touched for quality of textures, PS4 is at high, I run at fade touched although its hard to see the difference between ultra and fade touched. Then there is shadow quality, lighting (SBAO, HBAO, HBAO FULL), I cant tell the difference between HBAO and HBAO FULL but HBAO FULL slows the framerate down in a weird way, no idea which the PS4 uses for lighting, I use HBAO. Shadow quality, vegetation quality, object detail level (tesselation), post processing effect level, FSAA toggle (cheap form of AA, personally I Dont like it, adds blurryness to edges), usually MSAA will wreck a gpu in DA:I but I have started using nvidia's new MFAA which makes MSAA much cheaper to use.

So all these things that can be adjusted in games on the PC one can make a GPU handle higher pixel count by adjusting these but propbably at a price unless the GPU is powerful. Pixel count has a defenite increase of vram usage, which the only way you can mitigate that is lowering texture quality, most of the other stuff doesnt affect vram usage much but just the gpu processing load.

Edited by Chrysalis (Wed 18-Feb-15 16:56:05)

Standard User time2die
(eat-sleep-adslguide) Wed 18-Feb-15 17:15:47
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Re: My new gaming PC....maybe


[re: Chrysalis] [link to this post]
 
In reply to a post by Chrysalis:
I have similiar views to you on framerate.

I have accepted that if used to 60fps then 30fps will 'initially' feel choppy, but it wears of quite quickly.

I was toggling inquisitions between 30 and 60, and if run it at 30 after playing at 60 it does feel choppy at first but 5 minutes later it doesnt.

Where my view differs to many people is if 60 isnt consistent so lets say 20-60fps, but 30fps is consistent. The latter is superior. Also I still feel 60fps doesnt feel quite right for a gameplay experience (I do accept what you said regarding FPS games tho in terms of helping aiming).

If this is bad enough there is gamers who play at 144fps on new asus monitors and then claim 60fps is choppy tongue

There can be a huge difference in what a GPU is capable off when adjusting settings in a game, If I set low quality textures, low everything else in DA:I it will use about 300meg of vram and my gpu can play the game at half clocks barely using 30% utilisation, max everything out and add some MSAA, and its at full clocks using 90% and over 3 gig of vram.

In DA:I is low,medium,high,ultra, fade touched for quality of textures, PS4 is at high, I run at fade touched although its hard to see the difference between ultra and fade touched. Then there is shadow quality, lighting (SBAO, HBAO, HBAO FULL), I cant tell the difference between HBAO and HBAO FULL but HBAO FULL slows the framerate down in a weird way, no idea which the PS4 uses for lighting, I use HBAO. Shadow quality, vegetation quality, object detail level (tesselation), post processing effect level, FSAA toggle (cheap form of AA, personally I Dont like it, adds blurryness to edges), usually MSAA will wreck a gpu in DA:I but I have started using nvidia's new MFAA which makes MSAA much cheaper to use.

So all these things that can be adjusted in games on the PC one can make a GPU handle higher pixel count by adjusting these but propbably at a price unless the GPU is powerful. Pixel count has a defenite increase of vram usage, which the only way you can mitigate that is lowering texture quality, most of the other stuff doesnt affect vram usage much but just the gpu processing load.


There's a first.....You 2 agreeing wink
Standard User deleted
(deleted) Thu 19-Feb-15 20:48:47
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Re: My new gaming PC....maybe


[re: time2die] [link to this post]
 
Up grading to colour will be a bonus too
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