So you can play at ultra at 800x600 or low at 4k, the choice is there.
The difference between all these settings will differ per game.
Some games people will analyse and post screenshots so people can compare, other games its trial and error to see what suits you best.
e.g. on DA:I I noticed using HBAO full was causing some performance issues on my rig, I took it down one setting to HBAO and those issues disappeared, try as I a might I cannot see a visual difference.
On the other hand when I adjusted effects quality, the difference was immediately noticeable between ultra and high, whilst the visual difference was obvious it seems to have little effect on performance so that I left on ultra.
Tessellation quality tends to be noticeable on performance, what that setting does is add extra details to objects, so lets say e.g. someone is wearing a crown with jewels on the crown, the tessellation level will probably remove some of those jewels when its reduced.
Texture detail level, I think the best way to describe this one is the resolution/compression of textures, the main impact of this setting is VRAM usage, but it does also affect GPU processer usage as well, personally on DA:I I see very little difference between ultra and fade touched (fade touched in that game is the top setting, so ultra equivalent to high) visually, but it has a massive impact on vram usage, I do keep it on fade touched as I can get away with it. I do notice a bigger difference visually when setting it below ultra tho.
There is a post process quality setting which I am unsure exactly what it does, but the tooltip says is related to motion blur and depth of field, I have it maxed and nmever tried to reduce it to to compare the effects.
Some settings dont just affect visual details tho but also affect how many objects are on the screen, so e.g. if you turn down vegetation quality in DA:I it actually removes vegetation from the game, so instead of say 100 bits of weeds in an area, you might only see 10, there is a very noticeble difference between ultra and high visually, but I am ok using high as I can live with less vegetation. According to the tooltip it also affects draw distance, so a higher setting also has them showing at a larger distance.
Post processing antialiasing is enabling of FXAA and how much of FXAA to use, FXAA is faster than MSAA but tends to blur things, I turn it off.
MSAA is an option in the vast majority of games, which basically sharpens edges and rmeoves jaggies, the higher the resolution the less of a need for MSAA, MSAA is definitely GPU intensive.
There is even more options you will find in games, and a youtuber totalbiscuit goes through them all on every game he reviews, he also plays with them to show the viewer the performance impact and visual differences, he does sometimes come across settings he has no idea what they do.
In the first PC patch of DA:I bioware made an error which forces some low quality mesh details, and people were showing before and after pictures of the affect on visual quality, and the difference was pretty big. This is why I say pixel count isnt everything, my view is someone playing at 1080p with everything on ultra/high will have better visuals than someone playing at 4k with everything turned down.
In terms of me been condescending, I dont know what you mean by that, but I am not going to lie to make a product sound better than it is. You asked for advice on 4k gaming and I gave it.
Every game is different as well, the settings in each game will have different impacts and affect on visual quality.
Shadow of mordor when I played with settings there was a very noticeable difference in visual quality when going down one level of setting.
I do agree that it is likely drive club will run better than those 2 games, but its not a definite. We may get surprised.
Also an option is to render at a lower resolution and then upscale to 4k. Upscaling is very cheap.
Do you have links to where people say 970m is decent for 4k?
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