You're right. What I want is very simple. A PC for a triple screen racing rig. If I can get a Steam Machine that offers that (as the Zotac I originally posted about does) then I might well consider it simply for ease. If I decide to build a PC instead, I can still use it for Steam OS or Windows based gaming, or even dual boot (which is about as likely as Timey receiving a lifetime achievement award for services to racing games).
But although I could build in far higher performance for the same money, do I really need it? I don't need extra grass and I don't need 4k for 28-32" monitors. But I do need 3 x 1080p, so?
But what I am really interested in, is the new API's. These could be the jump start Linux gaming has been waiting for and I don't believe for a minute that Valve and the myriad of Steam Machine manufacturers are gambling millions, on a hunch as to what the market wants. I suspect there are a lot more developers on board than Windows gamers would want to believe. Then I would definitely be up for a Steam Machine. A console that I could upgrade the GPU whenever I wanted to? If the games come, that's a no brainer.
Great blog here from Oxide, who created the DX12 stress test, Star Swarm:
http://www.oxidegames.com/2014/05/21/next-generation...
Oxide has a strong interest in supporting platforms beyond Windows. Our hope is that Mantle will be a call to arms to bring an industrial-strength API to such platforms as SteamOS, Linux, Android and MacOS. The biggest problem for us moving to other platforms is the relative weakness of the graphics software on the platforms. Added to this is that we yet have no word on whether we can have D3D12 on Windows 7. From a business standpoint, it makes little sense to rely exclusively on Microsoft doing the right thing.



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