Was listening to a podcast and they made a very good point. Normally if you go somewhere on a game the devs have placed things in that world for you to find and see that will help you and are interesting. On a game like this which is all procedurally generated, you could go to a planet and there be nothing at all on it. That's not going to be fun at all
That's not actually true.
As I said earlier, it's random in design (aesthetically if you like) but not in terms of gameplay. The procedure includes rules that will ensure empty planets can't happen, and objects will be placed, whatever
your "discovered reality" looks like.
At least that's what some of the established gaming media outlets have quoted. I could be wrong, but I do tend to take podcasts and blogs with a pinch of salt nowadays.
I'll see if I can find a link for you.