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Standard User time2die
(eat-sleep-adslguide) Wed 25-May-16 08:27:23
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Re: No Mans Sky


[re: bobble_bob] [link to this post]
 
You have to find resources and other stuff and i think your worries will be put to rest on release as this is a very ambitious game,i understand about your concerns about becoming a little bored and not having a reason to play it,my concern is the games massive length as it seems like a game that can really never ever be completed.

I just hope it lives to the hype wink
Standard User bobble_bob
(knowledge is power) Wed 25-May-16 09:23:51
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Re: No Mans Sky


[re: time2die] [link to this post]
 
Was listening to a podcast and they made a very good point. Normally if you go somewhere on a game the devs have placed things in that world for you to find and see that will help you and are interesting. On a game like this which is all procedurally generated, you could go to a planet and there be nothing at all on it. That's not going to be fun at all

I think the game seems more like a tech demo about what they can do using procedurally generated code, im not sure if that will translate into fun gameplay

Edited by bobble_bob (Wed 25-May-16 09:24:13)

Standard User time2die
(eat-sleep-adslguide) Wed 25-May-16 11:45:46
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Re: No Mans Sky


[re: bobble_bob] [link to this post]
 
Well thats exploration for you and i think even though i have a few concerns of my own that this game will please many a gamer,don't think there is ever the perfect game and this game offers something new and different from what i have seen in the previews and videos of the game in question.


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Standard User mrnelster
(eat-sleep-adslguide) Wed 25-May-16 20:54:40
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Re: No Mans Sky


[re: bobble_bob] [link to this post]
 
Was listening to a podcast and they made a very good point. Normally if you go somewhere on a game the devs have placed things in that world for you to find and see that will help you and are interesting. On a game like this which is all procedurally generated, you could go to a planet and there be nothing at all on it. That's not going to be fun at all
That's not actually true.

As I said earlier, it's random in design (aesthetically if you like) but not in terms of gameplay. The procedure includes rules that will ensure empty planets can't happen, and objects will be placed, whatever your "discovered reality" looks like.

At least that's what some of the established gaming media outlets have quoted. I could be wrong, but I do tend to take podcasts and blogs with a pinch of salt nowadays.

I'll see if I can find a link for you.
Standard User astateoftrance
(fountain of knowledge) Wed 25-May-16 21:12:27
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Re: No Mans Sky


[re: time2die] [link to this post]
 
The game looks amazing and I am blown away by the idea that it has a infinite universe. Very impressive. I just hope it won't end up being boring, especially as in recent years I have been into games with a strong story.
Standard User mrnelster
(eat-sleep-adslguide) Wed 25-May-16 22:36:20
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Re: No Mans Sky


[re: astateoftrance] [link to this post]
 
I don't think it will be boring in the short term, but maybe when you've put 50-100 hours into it as timey says. It sounds like a pick up and play type of game though, something you might return to during the release droughts.
Standard User astateoftrance
(fountain of knowledge) Wed 25-May-16 22:55:21
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Re: No Mans Sky


[re: mrnelster] [link to this post]
 
Hope you are right. 50 hours or more would make it worth it anyway.
Standard User ian72
(eat-sleep-adslguide) Thu 26-May-16 16:37:54
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Re: No Mans Sky


[re: astateoftrance] [link to this post]
 
Looks like we are going to have to wait a bit longer to find out - reports that it is being delayed for a while.
Standard User time2die
(eat-sleep-adslguide) Thu 26-May-16 16:45:40
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Re: No Mans Sky


[re: ian72] [link to this post]
 
Yeah heard the rumour this morning but not yet confirmed by the developers when i read another story.
Standard User time2die
(eat-sleep-adslguide) Sat 28-May-16 09:46:56
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Re: No Mans Sky.........Officially Delayed


[re: time2die] [link to this post]
 
Until August 12th
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