It's not fit for the present or even recent past, let alone the future!
It seems to be working for me right now.
I'm part of a trans-Atlantic software development team based out of a converted barn in a village.
iPlayer seems to have been a roaring success (somewhat to my surprise I must admit).
WoW and SecondLife along with dozens of other titles seem to suggest that online game playing is a great success.
I never go into towns to shop and have never had to visit a bank in years.
If it isn't fit for present purpose how has it managed to become such a roaring success that most people consider it to be an essential part of their lives?
I think it's hard enough justifying the investment moving forwards without slagging off what we've achieved so far. What we have now isn't perfect and it took a little longer than it should have but it's done a pretty good job so far for most people.
Edited by Andrue (Fri 02-Oct-09 09:43:47)